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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / Editor / VisualScripting.Flow / Events / EventUnitWidget.cs
namespace Unity.VisualScripting
{
    [Widget(typeof(IEventUnit))]
    public sealed class EventUnitWidget : UnitWidget<IEventUnit>
    {
        public EventUnitWidget(FlowCanvas canvas, IEventUnit unit) : base(canvas, unit) { }

        protected override NodeColorMix baseColor => NodeColor.Green;
    }
}